——DWIN Garatzaileen Forotik
Ale honetan, DWIN Garatzaileen Forotik saritutako kode irekiko kasua aurkeztuko dizugu: Intelligent Cat Food Control System. Ingeniariek DWIN pantaila adimenduna erabili zuten katuaren janariaren tenperatura, hezetasuna eta geratzen den kantitatea kontrolatzeko eta katuaren jatekoen erregistroak gordetzeko. Tinta margotzeko estiloko interfaze-interfaze multzo bat ere diseinatu zuten, baita hatz batek ukitzean tinta-klikaren efektua ere, ukipenaren iritziaren pertzepzioa hobetzeko.
Sarrera:
1.UI irudi-materiala
DWIN pantaila adimendunak irudietan, audioan eta bestelako materialetan oinarritutako interfazearen garapena osatzen du aldez aurretik pantailaren bistaratzeko edukiaren arabera prestatu behar dira.
![AEB (2)](https://ecdn6.globalso.com/upload/p/1355/source/2024-03/65f96bce84b7f87048.jpg)
2.Interfazearen garapena
DGUS softwareak UI efektua leheneratzen du geruza gainjartzearen bidez, prestatutako materialak DGUS softwarean irudi oso batean konbinatzen ditu eta pantaila eta ukipen funtzioak ezartzen ditu.
![AEB (1)](https://ecdn6.globalso.com/upload/p/1355/source/2024-03/65f96bd07e78a77806.jpg)
3. Klik-efektuak eta soinu-efektuak ezarri
Ukipenaren posizioa 51 programaren bidez lortzen da, sakatzearen efektuak hatzaren mugimenduari jarraitzen dio eta teklaren akonpainamenduko soinu efektua ere lortzen da.
(1) Detektatu ukipen-kode kodea eta erreproduzitu audioa:
void TouchDetect()
{
u16 Eta[3] = 0;
u8 i = 0;
for(i = 0;i
{
Va[i] = Read_Dgus (0x0016 + i);
bada(Va[0] == 0x5A01)
{
}
bestela
{
hautsi;
}
}
if(i != 0) //Lehen egin klik sartzeko
{
u16 play[2] = {0x0001, 0x4000};
touchAnimationFlag = 1;
touchAnimationCnt = 0;
touchPosX = Va[1];
touchPosY = Va[2];
write_dgus_vp(0x00A0, play, 2);
}
}
(2) Ukipen efektuaren bistaratzeko kodea honako hau da:
void TouchStart()
{
if (ukituAnimationFlag == 1)
{
if(touchAnimationCnt == 0)
{
Write_Dgus (0x5011, touchPosX - 100);
Write_Dgus (0x5012, touchPosY - 100);
}
Write_Dgus (0x5000, touchAnimationCnt);
touchAnimationCnt++;
if(touchAnimationCnt == 6)
{
touchAnimationFlag = 0;
Write_Dgus(0x5011, 1024);
Write_Dgus(0x5012, 600);
}
}
}
4. Hurrengo urratsa pantailaren bidez dagozkien parametroak ezartzea da, eta, ondoren, datuak katuaren elikagaien kontrolagailura igortzea ESP32 bidez, katuaren janariaren elikadura automatikoko funtzioaz jabetzeko. Kode espezifikoa honako hau da:
// Lortu botoiaren egoera
void get_key_status()
{
int i = 0;
//u16 Va=Irakurri_Dgus(helbidea);
u16 Va=Irakurri_Dgus(0x1000);
bada (Va != 0x0000)
{
//Sezkutuko orria
if(Va == 0x0103) //Jarri g-kopurua
{
u16 switchpage[2] = {0x5A01, 19};
setNum = placeGramNum;
atzeraOrria = 1; //Itzuli egoera orrira
Write_Dgus (0x4000 + 0, setNum % 10);
Write_Dgus (0x4000 + 2, setNum / 10 % 10);
Write_Dgus (0x4000 + 4, setNum / 100 % 10);
Write_Dgus (0x4000 + 6, setNum / 1000 % 10);
write_dgus_vp(0x0084, switchpage, 2);
}
bestela bada (Va == 0x0102)
{
OneSendData3(placeGramNum); //Lekuakatu janariabehin
}
else if(Va == 0x0101) //Ezarpen orria
{
u16 switchpage[2] = {0x5A01, 3};
for(i = 0;i
{
baldin (i == 0)
{
Write_Dgus (0x3070 + i * 0x10 + 0, currentTime[i] % 10);
Write_Dgus (0x3070 + i * 0x10 + 2, uneko ordua[i] / 10 % 10);
Write_Dgus (0x3070 + i * 0x10 + 4, uneko ordua[i] / 100 % 10);
Write_Dgus (0x3070 + i * 0x10 + 6, uneko ordua[i] / 1000 % 10);
}
bestela
{
Write_Dgus (0x3070 + i * 0x10 + 0, currentTime[i] % 10);
Write_Dgus (0x3070 + i * 0x10 + 2, uneko ordua[i] / 10 % 10);
}
}
write_dgus_vp(0x0084, switchpage, 2); //Sartu ezarpenen orrian
}
bestela bada (Va == 0x0100) //Record orria
{
u16 switchpage[2] = {0x5A01, 2};
for(i = 0;i
{
baldin (i == 0)
{
Write_Dgus (0x2000 + i * 0x10 + 0, eatFeedList[0][i] % 10);
Write_Dgus(0x2000 + i * 0x10 + 2, eatFeedList[0][i] / 10 % 10);
Write_Dgus(0x2000 + i * 0x10 + 4, eatFeedList[0][i] / 100 % 10);
Write_Dgus(0x2000 + i * 0x10 + 6, eatFeedList[0][i] / 1000 % 10);
}
bestela
{
Write_Dgus (0x2000 + i * 0x10 + 0, eatFeedList[0][i] % 10);
Write_Dgus(0x2000 + i * 0x10 + 2, eatFeedList[0][i] / 10 % 10);
}
}
write_dgus_vp(0x0084, switchpage, 2); //Sartu erregistro orria
}
//Record orria
else if(Va == 0x0201) //Grabatu orrialdea aurreko orrialdea
{
bada(lookEatCnt > 0)
{
begiratuEatCnt--;
for(i = 0;i
{
baldin (i == 0)
{
Write_Dgus(0x2000 + i * 0x10 + 0, eatFeedList[lookEatCnt][i] % 10);
Write_Dgus(0x2000 + i * 0x10 + 2, eatFeedList[lookEatCnt][i] / 10 % 10);
Write_Dgus(0x2000 + i * 0x10 + 4, eatFeedList[lookEatCnt][i] / 100 % 10);
Write_Dgus(0x2000 + i * 0x10 + 6, eatFeedList[lookEatCnt][i] / 1000 % 10);
}
bestela
{
Write_Dgus(0x2000 + i * 0x10 + 0, eatFeedList[lookEatCnt][i] % 10);
Write_Dgus(0x2000 + i * 0x10 + 2, eatFeedList[lookEatCnt][i] / 10 % 10);
}
}
}
}
else if(Va == 0x0202) //Grabatu orrialdea hurrengo orrialdea
{
bada(begiratuJanCnt
{
lookEatCnt++;
for(i = 0;i
{
baldin (i == 0)
{
Write_Dgus(0x2000 + i * 0x10 + 0, eatFeedList[lookEatCnt][i] % 10);
Write_Dgus(0x2000 + i * 0x10 + 2, eatFeedList[lookEatCnt][i] / 10 % 10);
Write_Dgus(0x2000 + i * 0x10 + 4, eatFeedList[lookEatCnt][i] / 100 % 10);
Write_Dgus(0x2000 + i * 0x10 + 6, eatFeedList[lookEatCnt][i] / 1000 % 10);
}
bestela
{
Write_Dgus(0x2000 + i * 0x10 + 0, eatFeedList[lookEatCnt][i] % 10);
Write_Dgus(0x2000 + i * 0x10 + 2, eatFeedList[lookEatCnt][i] / 10 % 10);
}
}
}
}
//Ezarpen orria
bestela bada (Va == 0x0302)
{
if(denboraModua == 1)
{
denboraModua = 0;
Write_Dgus(0x3A12, 139);
}
}
bestela bada (Va == 0x0303)
{
if(denboraModua == 0)
{
denboraModua = 1;
Write_Dgus(0x3A12, 242);
}
}
bestela bada (Va >= 0x0304 && Va
{
u16 switchpage[2] = {0x5A01, 19};
atzeraOrria = 3;
backNum = Eta;
setNum = timrIntervalHour[Va - 0x0304];
Write_Dgus (0x4000 + 0, setNum % 10);
Write_Dgus (0x4000 + 2, setNum / 10 % 10);
Write_Dgus (0x4000 + 4, setNum / 100 % 10);
Write_Dgus (0x4000 + 6, setNum / 1000 % 10);
write_dgus_vp(0x0084, switchpage, 2);
}
bestela bada (Va >= 0x030A && Va
{
u16 switchpage[2] = {0x5A01, 19};
atzeraOrria = 3;
backNum = Eta;
setNum = currentTime[Va - 0x030A];
Write_Dgus (0x4000 + 0, setNum % 10);
Write_Dgus (0x4000 + 2, setNum / 10 % 10);
Write_Dgus (0x4000 + 4, setNum / 100 % 10);
Write_Dgus (0x4000 + 6, setNum / 1000 % 10);
write_dgus_vp(0x0084, switchpage, 2);
}
//Aegokitu datuen orria
bestela bada (Va == 0x0400) //Berretsi
{
u16 switchpage[2] = {0x5A01, 0x0000};
switchpage[1] = atzera orrialdea;
if(backPage == 1) //Itzuli egoera orrira
{
placeGramNum = setNum;
Write_Dgus (0x1140 + 0, placeGramNum % 10);
Write_Dgus (0x1140 + 2, placeGramNum / 10 % 10);
}
else if (atzeraOrria == 3)
{
if (atzera Zenbakia >= 0x0304 eta& atzeko Zenbakia
{
u16 hautatu = 0;
hautatu = (backNum - 0x0304) * 0x10;
timrIntervalHour[backNum - 0x0304] = setNum;
Write_Dgus (0x3010 + select + 0, setNum % 10);
Write_Dgus (0x3010 + select + 2, setNum / 10 % 10);
}
else if (backNum >= 0x030A && backNum
{
u16 hautatu = 0;
hautatu = (backNum - 0x0304) * 0x10;
currentTime[backNum - 0x030A] = setNum;
bada (atzera Zenbakia == 0x030A)
{
Write_Dgus (0x3010 + select + 0, setNum % 10);
Write_Dgus (0x3010 + select + 2, setNum / 10 % 10);
Write_Dgus (0x3010 + hautatu + 4, setNum / 100 % 10);
Write_Dgus (0x3010 + hautatu + 6, setNum / 1000 % 10);
}
bestela
{
Write_Dgus (0x3010 + select + 0, setNum % 10);
Write_Dgus (0x3010 + select + 2, setNum / 10 % 10);
}
}
}
write_dgus_vp(0x0084, switchpage, 2);
}
bestela bada (Va == 0x0401) //Itzuli
{
u16 switchpage[2] = {0x5A01, 0x0000};
switchpage[1] = atzera orrialdea;
write_dgus_vp(0x0084, switchpage, 2);
}
else if(Va == 0x0402) //Zenbakizko gehikuntza
{
setNum++;
Write_Dgus (0x4000 + 0, setNum % 10);
Write_Dgus (0x4000 + 2, setNum / 10 % 10);
Write_Dgus (0x4000 + 4, setNum / 100 % 10);
Write_Dgus (0x4000 + 6, setNum / 1000 % 10);
}
else if(Va == 0x0403) //Zenbakizko murrizketa
{
if (setNum > 0)
setNum--;
Write_Dgus (0x4000 + 0, setNum % 10);
Write_Dgus (0x4000 + 2, setNum / 10 % 10);
Write_Dgus (0x4000 + 4, setNum / 100 % 10);
Write_Dgus (0x4000 + 6, setNum / 1000 % 10);
}
Write_Dgus (0x1000, 0);
}
}
Argitalpenaren ordua: 2023-09-19